I design and write; mostly sardonic, mostly games, mostly geek counterculture.
The blog’s purpose is to orient, structure and inspire my creative work. The current aspiration is to keep up with a weekly newsletter, and to crank out the occasional essay on more significant topics.Become a Patron!
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Good point about the character/player divide not automatically being a good or necessary thing. Given the nature of the game…
I like this: the missing girl, the mysterious scratches, the family’s life, that path… I can feel the atmosphere thickening…
[…] NoD #136 — Creative brooding by Eero Tuovinen includes a theory of a game that can be recovered from…
“Occupation doesn’t really do much for CoC itself (it’s better than nothing, but far from ideal), but it’s actually a…
Cute idea, I might go that way. Thanks!
This is what I’m trying to do right now, creatively speaking. I update the project board when I actually finish something off it, so hopefully more once a season than once a year.
I went on a blogging hiatus for what, like half a year, while finishing Muster. I’ll seek to write the newsletter at double-pace to “catch up” on the lost months for a while.
After I’ve re-established the routine for that, I’m hoping to do some discretionary light writing. Specifically:
More Coup Workbook Partials — I think CWPs are great fun, and there is still a lot of great content that I haven’t touched for those. Another series of ten would be excellent, alongside some revision for the last batch.
Refresh the Essay Pipeline — Around the time I established the Muster project I very cleverly also started a Patreon program for mixed writing. Time to get more active with that and see whether it has real legs as an activity.
Various essays I’ve promised to write. I’ll get to these as soon as discretionary writing time appears.
The writing polls are there to discover which of my varied interests interest you as well; please vote to help me decide what is worth our attention.
[September 2020] What should I write about in more depth?
- [theory] A Big Model overview (65%, 22 Votes)
- [theory] old school D&D campaign structure (18%, 6 Votes)
- [development] Overview of the Coup Basic D&D chassis (9%, 3 Votes)
- [theory] the numinous genius of GMing (3%, 1 Votes)
- [development] Many Faces of Amber (3%, 1 Votes)
- [design] more C2020 Redux (3%, 1 Votes)
Total Voters: 25
The blog’s essentially a varietee show starring me, so the topics do wander a bit. It’s probably about tabletop roleplaying for the most part. Here are some greatest hits you might want to look at to figure out whether this is for you:
We played a tactical shootout rpg where everybody played James Bond. I thoughts it showed some promise, and the premise of having Sean Connery shooting at Timothy Dalton was amusing.
I’ve been remaking Cyberpunk 2020 in celebration of the year of cyberpunk. It’s basically an article series about seeing how I’d write an ’80s style traditional roleplaying game.
I can apparently convince myself that the SM horror franchise Hellraiser is inherently compatible with magical girl anime. The vision is crystal clear, I just need to write a novel that showcases it for other people to appreciate.