I design and write; mostly sardonic, mostly games, mostly geek counterculture.

The blog’s purpose is to orient, structure and inspire my creative work. The current aspiration is to keep up with a weekly newsletter, and to crank out the occasional essay on more significant topics.

The writing polls are there to discover which of my varied interests interest you as well; please vote to help me decide what is worth our attention.

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New on Desk #94 — Zero-Sum Multiplayer - Featuring some general game design theory about zero-sum multiplayer games.
New on Desk #93 — Kalevala Metric - Featuring the basics of appreciating poetry and composing Kalevalaic form of the same.
New on Desk #92 — Critical Theory - Featuring a simple overview of literary criticism as applied to some weird postmodern literature.
New on Desk #91 — The Risk of Conquest - Featuring some thoughts about the classic boardgame Risk, which I've been playing too much of.
New on Desk #90 — Hamburger Wisdom - Featuring my best practice tips for hamburgers, plus the recipe of my grill burger.

Newsletter Archive

The Sacrament of Death - Some RPG theory about the way simmy games with high character lethality adapt to grief.
Treatment for Muster, the old school D&D primer - A detailed writing plan for an introductory book about old school D&D.
C2020 Redux: Character Creation - I'm revisioning the classic rpg Cyberpunk 2020 in a series of articles. This one's about character creation.
Observations on GNS Simulationism - "Simulationism" is one of three creative agenda modes posited by GNS theory. It is generally considered the least understood of the three. Let's see what we know about it.
C2020 Redux: Core Mechanics Pt. II - A follow-up about C2020 Redux, my attempt at revisioning a classic roleplaying game. This article has more core game mechanics required before moving on to more specific topics.

Essay Archive

[September 2020] What should I write about in more depth?

  • [theory] A Big Model overview (65%, 22 Votes)
  • [theory] old school D&D campaign structure (18%, 6 Votes)
  • [development] Overview of the Coup Basic D&D chassis (9%, 3 Votes)
  • [theory] the numinous genius of GMing (3%, 1 Votes)
  • [development] Many Faces of Amber (3%, 1 Votes)
  • [design] more C2020 Redux (3%, 1 Votes)

Total Voters: 25

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  1. Invoking the Big Brother privilege here to be a know-it-all. The patty advice is spot-on. Brioche buns are pretty good…

  2. Oh yeah, Lidl carries the Lord Nelson Green Tea with Vanilla that is excellent. The vanilla aroma is quite strong,…

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The blog’s essentially a varietee show starring me, so the topics do wander a bit. It’s probably about tabletop roleplaying for the most part. Here are some greatest hits you might want to look at to figure out whether this is for you:

We played a tactical shootout rpg where everybody played James Bond. I thoughts it showed some promise, and the premise of having Sean Connery shooting at Timothy Dalton was amusing.

I’ve been remaking Cyberpunk 2020 in celebration of the year of cyberpunk. It’s basically an article series about seeing how I’d write an ’80s style traditional roleplaying game.

I can apparently convince myself that the SM horror franchise Hellraiser is inherently compatible with magical girl anime. The vision is crystal clear, I just need to write a novel that showcases it for other people to appreciate.

And, a few oldies from the ’00s that people seem to like:
Challenge-based Adventuring
What GNS theory claims
The pitfalls of narrative technique in rpg play