Some RPG theory about the way simmy games with high character lethality adapt to grief.
Featured articles (as opposed to random cruft).
A detailed writing plan for an introductory book about old school D&D.
I’m revisioning the classic rpg Cyberpunk 2020 in a series of articles. This one’s about character creation.
“Simulationism” is one of three creative agenda modes posited by GNS theory. It is generally considered the least understood of the three. Let’s see what we know about it.
A follow-up about C2020 Redux, my attempt at revisioning a classic roleplaying game. This article has more core game mechanics required before moving on to more specific topics.
An overview of a popular type of tabletop rpg and what I think of them.
A setting outline for our upcoming Blood Bowl RPG campaign.
A follow-up about C2020 Redux, my attempt at revisioning a classic roleplaying game. This article covers core game mechanics that pertain to how everything else works.
A theory overview on the practice of storyboarding in roleplaying games.
An overview article on “C2020 Redux”, a casual revision of the classic Cyberpunk 2020 roleplaying game. The overview discusses the general nature of the project: what C2020 is and how the game should be improved upon.