A detailed writing plan for an introductory book about old school D&D.
I’m revisioning the classic rpg Cyberpunk 2020 in a series of articles. This one’s about character creation.
A follow-up about C2020 Redux, my attempt at revisioning a classic roleplaying game. This article has more core game mechanics required before moving on to more specific topics.
An overview of a popular type of tabletop rpg and what I think of them.
A setting outline for our upcoming Blood Bowl RPG campaign.
A follow-up about C2020 Redux, my attempt at revisioning a classic roleplaying game. This article covers core game mechanics that pertain to how everything else works.
An overview article on “C2020 Redux”, a casual revision of the classic Cyberpunk 2020 roleplaying game. The overview discusses the general nature of the project: what C2020 is and how the game should be improved upon.
Fables of Camelot is a roleplaying game I wrote with Sami Koponen this last summer; Sami had been thinking of the problem of introducing roleplaying to new people in a convention environment, so when he came to visit me for a week we put our heads together and cooked up a game to fulfill his …
As discussed earlier, I started a Gloranthan Solar System campaign recently, which obviously means that I needed to put together at least a preliminary crunch landscape for the thing. This is actually massively indimidating job – Glorantha is a deep setting, and better minds have spent a lot of time figuring out how to represent …
Doom is in retrospect probably my favourite video game insofar as real play hours can be used as a measure. For a couple of years in the mid-90s it was a solid baseline for my gaming; not a memorable experience of art like Ultima Underworld or some of the other games of the era, but …