{"id":390,"date":"2009-05-17T02:14:02","date_gmt":"2009-05-17T00:14:02","guid":{"rendered":"http:\/\/isabout.wordpress.com\/?p=390"},"modified":"2020-01-02T20:25:31","modified_gmt":"2020-01-02T20:25:31","slug":"my-roleplaying-history-4","status":"publish","type":"post","link":"https:\/\/www.arkenstonepublishing.net\/isabout\/2009\/05\/17\/my-roleplaying-history-4\/","title":{"rendered":"My Roleplaying History #4"},"content":{"rendered":"<p>The last part of my history progressed to late &#8217;90s, so here I&#8217;ll continue about how came to encounter the Forge &#8211; this was a major turning point in my roleplaying hobby. In between high school and college was my year in military service in&#8230; -99 to 2000, unless I&#8217;m mistaken. Continuing from there:<!--more--><\/p>\n<h2>Meeting the Forge<\/h2>\n<p>After I came back from military service and moved to Helsinki for my university studies, I was pretty distanced from practical roleplaying. My brother Markku introduced the local university roleplaying club to me, but I didn&#8217;t take any strong initiative in that direction &#8211; partially this was because I had no real creative direction for my roleplaying, part was just my natural reticence.<\/p>\n<p>My memories of these years are somewhat hazy when it comes to roleplaying, mostly because of the lack of direction I mentioned above. A pretty definite turning point comes about in 2003, when I wrote what I called a &#8220;tabletop larp&#8221; called <em>Temppeli<\/em> for the <a title=\"The convention site\" href=\"http:\/\/www.ropecon.fi\/2003\/index.html\">Ropecon of that year<\/a>. The game was an ambitious piece that strived to combine immersion and director-stance, utilizing techniques that would probably be considered hybrid Forge\/jeepform today. My deal with Markku then was that I&#8217;d write the scenario and he&#8217;d run it, which we did &#8211; I myself spent the convention in ticketing duty.<\/p>\n<p>But those first years of the millennium, those are somewhat more vague in my memory&#8230; what did I do then, exactly? I literally have to delve into my archives to see if I have anything that I worked on then that&#8217;d jog my memory. It proves that while I didn&#8217;t have a gaming group at the time and didn&#8217;t play a lot, I still thought about roleplaying then. Roleplaying was so meshed with my creative process that even during my major fairy tale binge early this decade I wrote extensive notes for a fairy tale roleplaying game, it seems &#8211; I&#8217;d forgotten about this one, I haven&#8217;t touched it since early 2002. Another similar thing is a large Kalevala-based superhero campaign\/rules framework I seem to have worked on during the next winter; this one I remember well, I often draw on those experiences when interacting with other designers who seem to be stuck in the same place I was; I spent enormous amounts of time then fiddling with the logical end-point of my late &#8217;90s play. The rules-set I ended up with has its starting point in Basic Roleplaying System (not a coincidence that it&#8217;s one of the most prominent unified mechanics ever), while the end-result resembles the Whitewolf Storyteller system on crack: the entire rules-set in all its minute detail is dedicated to a point-buy with a player-defined skill\/ability system that&#8217;d allow the players seamless control over the strengths and weaknesses of their character. The whole game has practically nothing else to it, it&#8217;s all a huge character creation system. A bit like GURPS in that regard.<\/p>\n<p>I worked on many other things during this period as well &#8211; now that I trawl my archives the picture is starting to emerge. Here&#8217;s a rough timeline of what happened through those years:<\/p>\n<ul>\n<li>In 2000 and 2001 I hardly roleplayed. I remember participating in a few abortive attempts at the Helsinki University roleplaying club. Mostly that play left me deeply unsatisfied; the groups didn&#8217;t cohere, some campaigns never got more than a chargen session, and even those where the GM worked at it diligently felt like chores in the end. In hindsight I don&#8217;t think the other people in those games enjoyed themselves too much, either.<\/li>\n<li>Sometime in 2001 or 2002 I stumbled at the Forge. At the time it was little more than a repository for articles &#8211; or at least I don&#8217;t remember reading the forums. Anyway, I wasn&#8217;t that interested in forums at the time. What I do remember is reading Ron&#8217;s <a title=\"At the Forge\" href=\"http:\/\/www.indie-rpgs.com\/articles\/1\/\">GNS article<\/a> and vaguely liking what I read. This wasn&#8217;t the sort of flashy insight you might imagine &#8211; at the time I read a <em>lot<\/em> of rpg stuff in the Internet, this was just another bunch of stuff along those lines. Still, the seeds started germinating then: I spent more and more time following the development of the Forge after that.<\/li>\n<li>In 2002 my own creative spirit was again engaged with roleplaying games in various ways. I think that this was probably a combination of reading the Forge and participating in those various game sessions in Helsinki &#8211; I&#8217;d seen what the urban roleplaying scene had to offer, so I could start working on my own ideas again. This was speculative design mostly, except for one thing: in the fall of 2002 I started an intense, new D&amp;D fantasy adventure campaign called <em>Bextropoliin kuningas<\/em> in Helsinki. More on that below, it&#8217;s important.<\/li>\n<li>In the summer of 2003 I was <em>myself<\/em>: I sketched out several game designs then, wrote <em>Temppeli<\/em> (from which I started, above) and ran serious playtests of a completely reimagined superhero rpg I called <em>Voima Yli Muiden<\/em>, one which I remember having idly considered for publication even then. Before the end of the year I signed up on the Forge forums after having read them intensely for the last year.<\/li>\n<\/ul>\n<p>The turning point for me in all this was two-fold: through the winter of 2002-03 I spent increasingly more time reading the Forge and playing D&amp;D with a completely new group I gathered in Helsinki. &#8220;The King of Bextropolis&#8221; was an intensely rewarding campaign in hindsight; although I didn&#8217;t participate at the Forge at the time yet, I remember vividly how aware of GNS theory and other new ideas I was when constructing and running the game. The campaign was a very creative endeavour for all of us who participated: many things were tried, many people came on and dropped off later. The campaign was originally started out of simple interaction: I wanted to play a roleplaying game with my older brother Markku, and the new D&amp;D was a reasonable starting point for both of us (Markku at the time hadn&#8217;t played roleplaying games for years, I understand). The gaming group that we gathered to play my strongly hombrewed D&amp;D campaign was robust enough to continue to this day &#8211; my brother Markku and another stalwart, Tuomas Lempi\u00e4inen, run 4th edition D&amp;D for the group now.<\/p>\n<p>In fact, the <em>Bextropoliin kuningas<\/em> episode in my rpg career is so important that I&#8217;m not even going to try to describe everything I learned in those weekly and twice-weekly sessions through 2002-2005. It&#8217;s a story for another time &#8211; it&#8217;s suffices to say that before the experience I was not a roleplayer anymore, while the very faults and victories of those experiences motivated me to proceed in the directions I&#8217;ve since taken. I remember those years very fondly, and will immediately grasp the opportunity to again play with the guys, should life take me to Helsinki for an extended time again.<\/p>\n<p>After 2003 I start remembering more things: more interesting, more satisfying play started cropping up. I&#8217;ll write about this recent history in the next, probably the last episode of this blog series.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The last part of my history progressed to late &#8217;90s, so here I&#8217;ll continue about how came to encounter the Forge &#8211; this was a major turning point in my roleplaying hobby. In between high school and college was my year in military service in&#8230; -99 to 2000, unless I&#8217;m mistaken. Continuing from there:<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[20,32,9],"tags":[],"class_list":["post-390","post","type-post","status-publish","format-standard","hentry","category-game-culture","category-volume1","category-roleplaying"],"featured_image_src":null,"author_info":{"display_name":"Eero Tuovinen","author_link":"https:\/\/www.arkenstonepublishing.net\/isabout\/author\/eerotuovinen\/"},"post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/www.arkenstonepublishing.net\/isabout\/wp-json\/wp\/v2\/posts\/390","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arkenstonepublishing.net\/isabout\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arkenstonepublishing.net\/isabout\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arkenstonepublishing.net\/isabout\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arkenstonepublishing.net\/isabout\/wp-json\/wp\/v2\/comments?post=390"}],"version-history":[{"count":0,"href":"https:\/\/www.arkenstonepublishing.net\/isabout\/wp-json\/wp\/v2\/posts\/390\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.arkenstonepublishing.net\/isabout\/wp-json\/wp\/v2\/media?parent=390"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arkenstonepublishing.net\/isabout\/wp-json\/wp\/v2\/categories?post=390"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arkenstonepublishing.net\/isabout\/wp-json\/wp\/v2\/tags?post=390"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}