Hacking Call of Cthulhu

Our Acts of Evil campaign was on shore leave this week, as one of the players couldn’t come and play. (Yeah, I realized only belatedly that AoE doesn’t actually require group cohesion from session to session. I should have thought about that before.) Anyway, this being the case, we played a nostalgic one-shot of Call […]

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Playing Descent

A bit under a month ago I was in Helsinki due to the Studio Arete meeting I wrote about earlier. I also had several days of free time I could have used in whatever way I wanted. What I ended up doing was that I borrowed Descent: Journeys in the Dark from a friend and

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Act Your Evil #4

More Acts of Evil: we noticed yesterday that we’d been reading the rules wrong in a minor matter. The thing is, the small detail in question happens to be a reward cycle linchpin, so player intent has been running a bit wrong in places. This repudiates a part of my earlier analysis, so I better

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Act Your Evil #3

Time to write more playtest reportage/commentaries on Acts of Evil we’ve been playing this fall. The last reports are here and here. Fifth session of the campaign happened last Tuesday, so it’s been two sessions since my last report. Right now it seems that the game will stretch for another five sessions still, which is

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Challenge-based adventuring

As I promised in the previous post, I’m going to write down the scenario we played a while back with Sami, Joonas and Sipi. The intent here is to substantiate my earlier musings about adventure gaming with an example, as well as introduce the dear reader to one possible way of construing an enjoyable gamist

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Primitive-D&D

Continuing on my post about Adventure Gaming, here’s a real-life account of some. Sami Koponen is this Finnish rpg hobbyist I’ve befriended during the last couple of years, who visits me now and then in my northern exile here in Upper Savo. Usually we spend a weekend or so either playing roleplaying games or complaining

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Adventure Gaming

In case somebody cares: haven’t blogged during the last week due to being too busy playing. Lots of games and plenty to write about. The actual topic, adventure gaming: sometimes multiple currents converge at once, insisting on a topic. After the last post, in which I touched upon traditionalism in roleplaying, I’ve been thinking a

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A Game Development Meeting

I closed the book on the Studio Arete project yesterday for my part. We had a development team meeting for Karta Machiton at Tampere with Jarkko and a dozen programming students from the Tampere University of Technology, where I got an opportunity to unload the game will all its yet unsolved design issues on unsuspecting

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