The Sacrament of Death
Some RPG theory about the way simmy games with high character lethality adapt to grief.
The Sacrament of Death Read More »
Some RPG theory about the way simmy games with high character lethality adapt to grief.
The Sacrament of Death Read More »
“Simulationism” is one of three creative agenda modes posited by GNS theory. It is generally considered the least understood of the three. Let’s see what we know about it.
Observations on GNS Simulationism Read More »
A theory overview on the practice of storyboarding in roleplaying games.
Storyboarding and Performative Play Read More »
This is going to rpg be theory stuff, just so you know. A thing I’ve noticed lately specifically at Story Games, but also on other gaming fora, is the increased acceptance and advocation of narration authority sharing between players in a roleplaying game. It’s a nice technique, but I also find that it is being
The pitfalls of narrative technique in rpg play Read More »
GNS theory is a part of this model of roleplaying developed by Ron Edwards that we call the Big Model. GNS is perhaps the most famous part of the overall theoretical framework, the most contested and the most used for different purposes. It’s also rarely understood very well, which makes it a worthwhile topic here.
What GNS theory claims Read More »
Ville Vuorela here suggests that I should analyze his play style as regards roleplaying games. Sure, why not? Of course my material is rather limited, as I haven’t played with Ville once – I’m limited to what he’s told about his play and postulating (read: guessing) based on historical context (read: how other folks in
Roleplaying styles and Ville Vuorela Read More »