A Blog Recommendation

I don’t read many blogs – I have enough in my hands reading my correspondense and a couple of forums. I’m also pretty bad at reading recommended linkages, but I do make the effort. Some time back Joshua Bishop-Roby linked me to an excellent blog. Then I just read the article he linked, but during my first annual State of the Blog address yesterday I went there again, and man that’s one amazing blog!

The blog in question is Squaremans, and it’s by some game designer in California. Actually, I’m going to care enough to check his name… Matthew Colville, that’s him. Colville writes about games, culture, game industry and all that sort of interesting stuff. The articles are robust, well-thought and betray a deep understanding of cultural context; this is no geek fan site, but someone with an ordered mind going at stuff pretty similar to my own interests. A joy to read. Colville tells that he works for Electronic Arts, which is a bit of a surprise – but then, I gave up on that company long before he started there; perhaps they’ve started making intelligent games since then, who knows?

I don’t have a real blogroll here, but I do list a few links to community resources that have some significance for me. I think I’ll add Squaremans to the list, just so I might perhaps remember to read it again at some point. Too large a backlog to read it all at once, you know; have to get some work done this coming week, too.

3 thoughts on “A Blog Recommendation”

  1. Nahh… EA’s in the middle of the DRM controversy. They’re still as stupid as ever. They have managed to alienate quite a few loud hardcore gamers, and thanks to their efforts in copyprotecting their products, Spore has become the most pirated game of all times. See http://www.shamusyoung.com/twentysidedtale/ for entertaining summaries about the foofaraw.

  2. That is some impressive asshattery on the part of EA, I have to agree. Well, luckily not my problem, being that I must have spent something like an average ten euros annually on video games this decade. So whatever they do doesn’t really affect me – wouldn’t want to be one of those game creators in that ever-tightening loop of content control, though; it’d sort of suck to know that your game will never be a part of the common cultural heritage if the company suits have anything to say about it.

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