New on Desk #21 — Muscle Wizard
Featuring a few thoughts about being a thinking man in the muscle world, or perhaps the other way around.
New on Desk #21 — Muscle Wizard Read More »
Featuring a few thoughts about being a thinking man in the muscle world, or perhaps the other way around.
New on Desk #21 — Muscle Wizard Read More »
Featuring another cunning move in the Quest for Lucre — a new way to give me money.
New on Desk #20 — Starting a Patreon Read More »
“Simulationism” is one of three creative agenda modes posited by GNS theory. It is generally considered the least understood of the three. Let’s see what we know about it.
Observations on GNS Simulationism Read More »
Featuring a retrospective on a major fantasy rpg book I published in the late ’00s.
New on Desk #19 — World of Near Read More »
Featuring a busy and productive week.
New on Desk #18 — The Manic Period Read More »
A follow-up about C2020 Redux, my attempt at revisioning a classic roleplaying game. This article has more core game mechanics required before moving on to more specific topics.
C2020 Redux: Core Mechanics Pt. II Read More »
Featuring the fundamental question of the culture industry: how to best support a starving artist.
New on Desk #17 — The Quest for Lucre Read More »
An overview of a popular type of tabletop rpg and what I think of them.
Point-buy Play and Design Read More »
Featuring my hobby of game development, with a few current projects that I’ve been consulting on.
New on Desk #16 — Game Development Wingman Read More »
Featuring continuing reportage of my online rpg campaigns, with the Grail Quest claiming the pride of place.
New on Desk #15 — Back from the Grail Quest Read More »